Community Codex Adaptive RolePlay System v1.0.0-rc3
Called Shot Miss
When a player designates an area to hit on a target, the player must roll below the modified target number to hit. if the player’s roll is equal to or greater than the modified target number the players shot will miss. As you may have guessed, this is where Sir Issaic Newton’s first law comes in: “An object in motion tends to stay in motion”, etc. etc. so that thing; fist, arrow, bullet must go somewhere. The following chart and 1d6 will help you figure out what force will cancel the motion of the object.
Imagine a circle cut into 6 slices overlaid on the target with its center point on the called location. Now roll 1d and count the pie slices clockwise from the top to determine which direction the miss took.
Newton’s Second Law is “the relationship Force equals mass times acceleration (F = m * a). Use the difference between the Modified Target Number and the player’s roll to determine the magnitude. Then, let Sir Isaac prove his stuff by knocking the F out of the projectile, and into the unintended location. The creativity gets going when applying Newton’s Third Law:”To every action there is always opposed an equal reaction."