Community Codex Adaptive RolePlay System v1.0.0-rc3
Character Creation Conventions
The conventions used to roll up characters for your adventure will influence the feel of the adventure. Some methods are more Hard Core than others while some are down right campy. None of the methods you choose are necessarily bad or good just different. CCARPS is designed to be adaptive so that it can naturally support whatever style you and your group wish to play. We would like to provide some examples for you to think about, these are not to be considered an extensive list and by no means exhaustive.
• Hard Core: this method will generally create characters that will require many hours to build and is not recommended for the faint of heart. For your Hard Core roll play, roll your dice according to your age chart and record them in the order they are rolled directly onto the character sheet. First roll = Strength, second = Dexterity, third = Constitution, fourth = Intelligence, and fifth = Wisdom. No re-rolls; limit the number of Oddities to five and require the sum of all oddities to = 0; limit the maximum starting skill points for any one skill to the associated Attribute’s modifier.
• Fantasy: this method will create characters that are moderately easy to play. It is a good choice if you like a serious story Figure 3: Modifier Table but moderately challenging game play. For Fantasy style, roll five sets of dice according to the Age Table, and record them on the back of your character sheet. Assign each set according to your preference for the type of character you wish to play. Limit the number of Oddities to seven and the maximum starting skill points to two times the associated Attribute’s modifier.
• Campy: this method is a great way to play a quick game loaded with silliness and amazingly funny antics, but is not a good campaign setting, as normally the rewards are handed out liberally to support the entertainment value for the players. For a campy game, roll 10 sets of dice according to the Age Table, re-rolling all ones. Record your best five sets in any order you choose. Limit the number of Oddities to the system maximum of ten. There is no limit on starting skill points.
Wealth and Influence count as Oddities so they will each take up a slot if they are taken. If they are not taken wealth will only be used to determine your starting currency, and Social influence will have no effect on your character.