Community Codex Adaptive RolePlay System v1.0.0-rc3
Damage Recovery
Mental Health heals over time;
Physical Health heals with medical attention;
Spiritual Health requires an act of faith, affirmation, or some other type of belief, to heal.
Mental Health recovery time is equal to 10 minutes times the number of damage boxes checked in all three damage indicators. A character with 5 boxes of Mental, 2 box of Physical, and 1 box of Spiritual, marked. 5 + 2 + 1 = 8. 8 * 10 minutes = 80 minutes. After that time, or whenever the Game Master says (in the event they speed time up), all Mental Health boxes are cleared. MH Recovery = 10 * # damage boxes filled Physical Health can be recovered by the application of first aid for up to 3 boxes (first aid can only be used once for each wound, A field medic with a standard field medical kit, can heal up to 6 boxes once for each wound. The character can to be treated by a doctor in a hospital or medical clinic to heal up to 10 boxes. In any case, the recovery time is 10 hours times the initial number of damage boxes checked in all three damage indicators, divided by the Tech Level of the character rendering aid. Spiritual Health is the most difficult to regain. Each point of Spiritual damage marked will require a number of hours spent in the act of meditating, praying, or otherwise feeding the soul/spirit to heal. The amount of time is equal to 10 hours times the number of Spiritual Health boxes marked. The spiritual rebuilding exercise must be coordinated through the Game Master and must be in accordance with the character’s stated belief system.