WizardSpire Games

Community Codex Adaptive RolePlay System v1.0.0-rc3

Disposition

The sum of a character’s Attributes, Health, Oddities, and Skills, is referred to as their Disposition. A character’s Disposition is tendency to act in a specific way. Much like the real world, a character’s skill set, demeanor, and overall health oftentimes shines through in their personality. This can be said as generalizations for groups, communities, and nations as well.

• Attributes are the core of a character. They greatly influence everything about the character. The base Attributes are averaged into secondary Attributes and converted into modifiers through a personal/skill modifier table to make Skill creation and use easier, as well as to more accurately reflect the nature of attributes as a complex system.

• Health Meter is the sum of a character’s Mental, Physical, and Spiritual health. The healthiest characters have nothing checked or marked in these boxes.

• Oddities are traits that are taken at character creation and provide a defining factor in a character’s strengths and weaknesses, while also providing fuel for creative roleplay. Oddities have a permanent passive effect on the character; they may boost skill sets, but may come at a cost of Health detriments (or the other way around).

• Skills are learned abilities that a character possesses. These are what a character knows how to do.

Character Creation

It is great to sit down to play a game with well written characters. It is even better when the character’s attributes and abilities are reflected in the story. Many players and game masters take pride in designing the characters and adventures they play, from the environment and backstory to appearance, to attitude and social disposition. They create interesting characters with compelling and intriguing lives. In these stories the characters are center stage and the Game Master is the guide.

Disposition

A character’s Disposition is the sum of their character sheet. Oddities make up the largest and most lasting permanent changes to a character; they give permanent bonuses and detriments. They are the only part of character creation that can modify any aspect of a character, including (especially) Attributes, Resistances, and the Health Meter.

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