Community Codex Adaptive RolePlay System v1.0.0-rc3
Secondary Attributes
The secondary attributes are average combinations of the primary attributes. Once the secondary attribute base is calculated use the skill modifier table to determine the secondary attribute modifier. Skills are based on secondary attributes as are any action rolls where a character does not have a related skill.
Unskilled Action Rule Unskilled action rolls always use 2d, are limited to simple actions, are immune to critical success and failure, and are subject to all situational modifiers. Characters may not use the unskilled action rule to perform complex actions. A Complex Action is any action that is composed of two or more simple actions. Complex Action example: firing an arrow from a bow; knock an arrow, draw, aim, and release. This would require 4 separate dice rolls under the unskilled action rule, one for each of the simple actions. To successfully fire the arrow, the character would have to succeed on all of the rolls in succession for the simple action steps to complete the complex action required to fire a bow. A failed roll would cause the character to start the whole process over from the beginning.
• Charisma (CHA): Personal charm or magnetism, as determined by the health, and will of the character. Average of Willpower and Constitution. (W + C) / 2
• Speed (SPD): The rate of motion or athletic action. Average of Strength and Dexterity. (S + D) / 2
• Reflex (RFX): An automatic response to stimulus which does not require mental processing. Average of Dexterity, and Intelligence. (D + I) / 2
• Lift (LFT): To exert the strength for raising or bearing. Average of Constitution and Strength. (C + S) / 2
• Perception (PER): Conscious understanding of something; to be aware of. Average of Intelligence and Willpower. (I + W) / 2