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Community Codex Adaptive RolePlay System v1.0.0-rc3

Skills

Skills determine what your character can do as well as what they know. Adding one point to a skill is the equivalent of the character experimenting with new ideas, or reading a basic instruction manual, or taking an introductory lesson from one who knows the skill at an advanced level or higher. This gives the character the ability to use the skill to perform a complex action with a single die roll.

Using a skill to perform a Complex Action. example: firing an arrow from a bow; knock an arrow, draw, aim, and release. one point in Archery skill would alow the character to make one roll to determine the result of the four simple acctions required to fire an arrow.

/// Each skill has an Attribute associated with it. These attributes are skill requirements; at character creation no skill may have points that are greater than the associated attribute modifier. For example, if your Charisma Modifier is +2, you cannot have more than 2 points in your Intimidate skill at character creation./// Before a character can attempt to use a skill they must apply at least one point to it for it to be useful. To use a skill without any proficiency see Unskilled Action rule under Secondary Attribute section.

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