Community Codex Adaptive RolePlay System v1.0.0-rc3
Dodge, Block, Parry
• *Defender’s Rule:
• Dodge is to evade an attack avoiding all damage on success.
• Trade off:* defender must forgo any actions including simple actions until defenders next turn.
• • Block is to absorb an attack with an object other than the intended target of a given attack
• -4 to repose attack and -2 damage on success.
• Parry is to deflect an attack by exerting a complementary force to move the impact to a more favorable location
• +2 to repose attack, requires an armed melee skill, cannot use called shot.