WizardSpire Games

Community Codex Adaptive RolePlay System v1.0.0-rc3

Height-based Modifiers

Height modifiers are calculated by taking the Opposing Character’s Height (rounded) in feet and subtracting the Active Character’s height (rounded) in feet. For example, if the Active Character is 7 feet tall and the Opposing Character is 3 feet tall, the Active Character will have a -4 Modifier to hit and a +4 Modifier to damage. However, when the Opposing Character becomes Active, they will have a +4 Modifier to hit and a -4 Modifier to damage. This helps prevent giant characters from always being able to hit tiny characters as if they were equal in height.

Figure 8: Target Size Chart

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